📜 [專欄新文章] Uniswap v3 Features Explained in Depth
✍️ 田少谷 Shao
📥 歡迎投稿: https://medium.com/taipei-ethereum-meetup #徵技術分享文 #使用心得 #教學文 #medium
Once again the game-changing DEX 🦄 👑
Image source: https://uniswap.org/blog/uniswap-v3/
Outline
0. Intro1. Uniswap & AMM recap2. Ticks 3. Concentrated liquidity4. Range orders: reversible limit orders5. Impacts of v36. Conclusion
0. Intro
The announcement of Uniswap v3 is no doubt one of the most exciting news in the DeFi place recently 🔥🔥🔥
While most have talked about the impact v3 can potentially bring on the market, seldom explain the delicate implementation techniques to realize all those amazing features, such as concentrated liquidity, limit-order-like range orders, etc.
Since I’ve covered Uniswap v1 & v2 (if you happen to know Mandarin, here are v1 & v2), there’s no reason for me to not cover v3 as well ✅
Thus, this article aims to guide readers through Uniswap v3, based on their official whitepaper and examples made on the announcement page. However, one needs not to be an engineer, as not many codes are involved, nor a math major, as the math involved is definitely taught in your high school, to fully understand the following content 😊😊😊
If you really make it through but still don’t get shxt, feedbacks are welcomed! 🙏
There should be another article focusing on the codebase, so stay tuned and let’s get started with some background noise!
1. Uniswap & AMM recap
Before diving in, we have to first recap the uniqueness of Uniswap and compare it to traditional order book exchanges.
Uniswap v1 & v2 are a kind of AMMs (automated market marker) that follow the constant product equation x * y = k, with x & y stand for the amount of two tokens X and Y in a pool and k as a constant.
Comparing to order book exchanges, AMMs, such as the previous versions of Uniswap, offer quite a distinct user experience:
AMMs have pricing functions that offer the price for the two tokens, which make their users always price takers, while users of order book exchanges can be both makers or takers.
Uniswap as well as most AMMs have infinite liquidity¹, while order book exchanges don’t. The liquidity of Uniswap v1 & v2 is provided throughout the price range [0,∞]².
Uniswap as well as most AMMs have price slippage³ and it’s due to the pricing function, while there isn’t always price slippage on order book exchanges as long as an order is fulfilled within one tick.
In an order book, each price (whether in green or red) is a tick. Image source: https://ftx.com/trade/BTC-PERP
¹ though the price gets worse over time; AMM of constant sum such as mStable does not have infinite liquidity
² the range is in fact [-∞,∞], while a price in most cases won’t be negative
³ AMM of constant sum does not have price slippage
2. Tick
The whole innovation of Uniswap v3 starts from ticks.
For those unfamiliar with what is a tick:
Source: https://www.investopedia.com/terms/t/tick.asp
By slicing the price range [0,∞] into numerous granular ticks, trading on v3 is highly similar to trading on order book exchanges, with only three differences:
The price range of each tick is predefined by the system instead of being proposed by users.
Trades that happen within a tick still follows the pricing function of the AMM, while the equation has to be updated once the price crosses the tick.
Orders can be executed with any price within the price range, instead of being fulfilled at the same one price on order book exchanges.
With the tick design, Uniswap v3 possesses most of the merits of both AMM and an order book exchange! 💯💯💯
So, how is the price range of a tick decided?
This question is actually somewhat related to the tick explanation above: the minimum tick size for stocks trading above 1$ is one cent.
The underlying meaning of a tick size traditionally being one cent is that one cent (1% of 1$) is the basis point of price changes between ticks, ex: 1.02 — 1.01 = 0.1.
Uniswap v3 employs a similar idea: compared to the previous/next price, the price change should always be 0.01% = 1 basis point.
However, notice the difference is that in the traditional basis point, the price change is defined with subtraction, while here in Uniswap it’s division.
This is how price ranges of ticks are decided⁴:
Image source: https://uniswap.org/whitepaper-v3.pdf
With the above equation, the tick/price range can be recorded in the index form [i, i+1], instead of some crazy numbers such as 1.0001¹⁰⁰ = 1.0100496621.
As each price is the multiplication of 1.0001 of the previous price, the price change is always 1.0001 — 1 = 0.0001 = 0.01%.
For example, when i=1, p(1) = 1.0001; when i=2, p(2) = 1.00020001.
p(2) / p(1) = 1.00020001 / 1.0001 = 1.0001
See the connection between the traditional basis point 1 cent (=1% of 1$) and Uniswap v3’s basis point 0.01%?
Image source: https://tenor.com/view/coin-master-cool-gif-19748052
But sir, are prices really granular enough? There are many shitcoins with prices less than 0.000001$. Will such prices be covered as well?
Price range: max & min
To know if an extremely small price is covered or not, we have to figure out the max & min price range of v3 by looking into the spec: there is a int24 tick state variable in UniswapV3Pool.sol.
Image source: https://uniswap.org/whitepaper-v3.pdf
The reason for a signed integer int instead of an uint is that negative power represents prices less than 1 but greater than 0.
24 bits can cover the range between 1.0001 ^ (2²³ — 1) and 1.0001 ^ -(2)²³. Even Google cannot calculate such numbers, so allow me to offer smaller values to have a rough idea of the whole price range:
1.0001 ^ (2¹⁸) = 242,214,459,604.341
1.0001 ^ -(2¹⁷) = 0.000002031888943
I think it’s safe to say that with a int24 the range can cover > 99.99% of the prices of all assets in the universe 👌
⁴ For implementation concern, however, a square root is added to both sides of the equation.
How about finding out which tick does a price belong to?
Tick index from price
The answer to this question is rather easy, as we know that p(i) = 1.0001^i, simply takes a log with base 1.0001 on both sides of the equation⁴:
Image source: https://www.codecogs.com/latex/eqneditor.php
Let’s try this out, say we wanna find out the tick index of 1000000.
Image source: https://ncalculators.com/number-conversion/log-logarithm-calculator.htm
Now, 1.0001¹³⁸¹⁶² = 999,998.678087146. Voila!
⁵ This formula is also slightly modified to fit the real implementation usage.
3. Concentrated liquidity
Now that we know how ticks and price ranges are decided, let’s talk about how orders are executed in a tick, what is concentrated liquidity and how it enables v3 to compete with stablecoin-specialized DEXs (decentralized exchange), such as Curve, by improving the capital efficiency.
Concentrated liquidity means LPs (liquidity providers) can provide liquidity to any price range/tick at their wish, which causes the liquidity to be imbalanced in ticks.
As each tick has a different liquidity depth, the corresponding pricing function x * y = k also won’t be the same!
Each tick has its own liquidity depth. Image source: https://uniswap.org/blog/uniswap-v3/
Mmm… examples are always helpful for abstract descriptions 😂
Say the original pricing function is 100(x) * 1000(y) = 100000(k), with the price of X token 1000 / 100 = 10 and we’re now in the price range [9.08, 11.08].
If the liquidity of the price range [11.08, 13.08] is the same as [9.08, 11.08], we don’t have to modify the pricing function if the price goes from 10 to 11.08, which is the boundary between two ticks.
The price of X is 1052.63 / 95 = 11.08 when the equation is 1052.63 * 95 = 100000.
However, if the liquidity of the price range [11.08, 13.08] is two times that of the current range [9.08, 11.08], balances of x and y should be doubled, which makes the equation become 2105.26 * 220 = 400000, which is (1052.63 * 2) * (110 * 2) = (100000 * 2 * 2).
We can observe the following two points from the above example:
Trades always follow the pricing function x * y = k, while once the price crosses the current price range/tick, the liquidity/equation has to be updated.
√(x * y) = √k = L is how we represent the liquidity, as I say the liquidity of x * y = 400000 is two times the liquidity of x * y = 100000, as √(400000 / 100000) = 2.
What’s more, compared to liquidity on v1 & v2 is always spread across [0,∞], liquidity on v3 can be concentrated within certain price ranges and thus results in higher capital efficiency from traders’ swapping fees!
Let’s say if I provide liquidity in the range [1200, 2800], the capital efficiency will then be 4.24x higher than v2 with the range [0,∞] 😮😮😮 There’s a capital efficiency comparison calculator, make sure to try it out!
Image source: https://uniswap.org/blog/uniswap-v3/
It’s worth noticing that the concept of concentrated liquidity was proposed and already implemented by Kyper, prior to Uniswap, which is called Automated Price Reserve in their case.⁵
⁶ Thanks to Yenwen Feng for the information.
4. Range orders: reversible limit orders
As explained in the above section, LPs of v3 can provide liquidity to any price range/tick at their wish. Depending on the current price and the targeted price range, there are three scenarios:
current price < the targeted price range
current price > the targeted price range
current price belongs to the targeted price range
The first two scenarios are called range orders. They have unique characteristics and are essentially fee-earning reversible limit orders, which will be explained later.
The last case is the exact same liquidity providing mechanism as the previous versions: LPs provide liquidity in both tokens of the same value (= amount * price).
There’s also an identical product to the case: grid trading, a very powerful investment tool for a time of consolidation. Dunno what’s grid trading? Check out Binance’s explanation on this, as this topic won’t be covered!
In fact, LPs of Uniswap v1 & v2 are grid trading with a range of [0,∞] and the entry price as the baseline.
Range orders
To understand range orders, we’d have to first revisit how price is discovered on Uniswap with the equation x * y = k, for x & y stand for the amount of two tokens X and Y and k as a constant.
The price of X compared to Y is y / x, which means how many Y one can get for 1 unit of X, and vice versa the price of Y compared to X is x / y.
For the price of X to go up, y has to increase and x decrease.
With this pricing mechanism in mind, it’s example time!
Say an LP plans to place liquidity in the price range [15.625, 17.313], higher than the current price of X 10, when 100(x) * 1000(y) = 100000(k).
The price of X is 1250 / 80 = 15.625 when the equation is 80 * 1250 = 100000.
The price of X is 1315.789 / 76 = 17.313 when the equation is 76 * 1315.789 = 100000.
If now the price of X reaches 15.625, the only way for the price of X to go even higher is to further increase y and decrease x, which means exchanging a certain amount of X for Y.
Thus, to provide liquidity in the range [15.625, 17.313], an LP needs only to prepare 80 — 76 = 4 of X. If the price exceeds 17.313, all 4 X of the LP is swapped into 1315.789 — 1250 = 65.798 Y, and then the LP has nothing more to do with the pool, as his/her liquidity is drained.
What if the price stays in the range? It’s exactly what LPs would love to see, as they can earn swapping fees for all transactions in the range! Also, the balance of X will swing between [76, 80] and the balance of Y between [1250, 1315.789].
This might not be obvious, but the example above shows an interesting insight: if the liquidity of one token is provided, only when the token becomes more valuable will it be exchanged for the less valuable one.
…wut? 🤔
Remember that if 4 X is provided within [15.625, 17.313], only when the price of X goes up from 15.625 to 17.313 is 4 X gradually swapped into Y, the less valuable one!
What if the price of X drops back immediately after reaching 17.313? As X becomes less valuable, others are going to exchange Y for X.
The below image illustrates the scenario of DAI/USDC pair with a price range of [1.001, 1.002] well: the pool is always composed entirely of one token on both sides of the tick, while in the middle 1.001499⁶ is of both tokens.
Image source: https://uniswap.org/blog/uniswap-v3/
Similarly, to provide liquidity in a price range < current price, an LP has to prepare a certain amount of Y for others to exchange Y for X within the range.
To wrap up such an interesting feature, we know that:
Only one token is required for range orders.
Only when the current price is within the range of the range order can LP earn trading fees. This is the main reason why most people believe LPs of v3 have to monitor the price more actively to maximize their income, which also means that LPs of v3 have become arbitrageurs 🤯
I will be discussing more the impacts of v3 in 5. Impacts of v3.
⁷ 1.001499988 = √(1.0001 * 1.0002) is the geometric mean of 1.0001 and 1.0002. The implication is that the geometric mean of two prices is the average execution price within the range of the two prices.
Reversible limit orders
As the example in the last section demonstrates, if there is 4 X in range [15.625, 17.313], the 4 X will be completely converted into 65.798 Y when the price goes over 17.313.
We all know that a price can stay in a wide range such as [10, 11] for quite some time, while it’s unlikely so in a narrow range such as [15.625, 15.626].
Thus, if an LP provides liquidity in [15.625, 15.626], we can expect that once the price of X goes over 15.625 and immediately also 15.626, and does not drop back, all X are then forever converted into Y.
The concept of having a targeted price and the order will be executed after the price is crossed is exactly the concept of limit orders! The only difference is that if the range of a range order is not narrow enough, it’s highly possible that the conversion of tokens will be reverted once the price falls back to the range.
As price ranges follow the equation p(i) = 1.0001 ^ i, the range can be quite narrow and a range order can thus effectively serve as a limit order:
When i = 27490, 1.0001²⁷⁴⁹⁰ = 15.6248.⁸
When i = 27491, 1.0001²⁷⁴⁹¹ = 15.6264.⁸
A range of 0.0016 is not THAT narrow but can certainly satisfy most limit order use cases!
⁸ As mentioned previously in note #4, there is a square root in the equation of the price and index, thus the numbers here are for explantion only.
5. Impacts of v3
Higher capital efficiency, LPs become arbitrageurs… as v3 has made tons of radical changes, I’d like to summarize my personal takes of the impacts of v3:
Higher capital efficiency makes one of the most frequently considered indices in DeFi: TVL, total value locked, becomes less meaningful, as 1$ on Uniswap v3 might have the same effect as 100$ or even 2000$ on v2.
The ease of spot exchanging between spot exchanges used to be a huge advantage of spot markets over derivative markets. As LPs will take up the role of arbitrageurs and arbitraging is more likely to happen on v3 itself other than between DEXs, this gap is narrowed … to what extent? No idea though.
LP strategies and the aggregation of NFT of Uniswap v3 liquidity token are becoming the blue ocean for new DeFi startups: see Visor and Lixir. In fact, this might be the turning point for both DeFi and NFT: the two main reasons of blockchain going mainstream now come to the alignment of interest: solving the $$ problem 😏😏😏
In the right venue, which means a place where transaction fees are low enough, such as Optimism, we might see Algo trading firms coming in to share the market of designing LP strategies on Uniswap v3, as I believe Algo trading is way stronger than on-chain strategies or DAO voting to add liquidity that sort of thing.
After reading this article by Parsec.finance: The Dex to Rule Them All, I cannot help but wonder: maybe there is going to be centralized crypto exchanges adopting v3’s approach. The reason is that since orders of LPs in the same tick are executed pro-rata, the endless front-running speeding-competition issue in the Algo trading world, to some degree, is… solved? 🤔
Anyway, personal opinions can be biased and seriously wrong 🙈 I’m merely throwing out a sprat to catch a whale. Having a different voice? Leave your comment down below!
6. Conclusion
That was kinda tough, isn’t it? Glad you make it through here 🥂🥂🥂
There are actually many more details and also a huge section of Oracle yet to be covered. However, since this article is more about features and targeting normal DeFi users, I’ll leave those to the next one; hope there is one 😅
If you have any doubt or find any mistake, please feel free to reach out to me and I’d try to reply AFAP!
Stay tuned and in the meantime let’s wait and see how Uniswap v3 is again pioneering the innovation of DeFi 🌟
Uniswap v3 Features Explained in Depth was originally published in Taipei Ethereum Meetup on Medium, where people are continuing the conversation by highlighting and responding to this story.
👏 歡迎轉載分享鼓掌
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power the grid game 在 detarame japanese.ch. Youtube 的最讚貼文
★ジョイボール/joyball(ファミコン用の増設コントローラ)
1985年夏、時代は高度成長期真っ只中の「神が住む国」と言われる日本から世界初の連射機能モード(15連射)を搭載し世界にその名を轟かせた。
当時の高橋名人による連射ブームに乗ってチビっ子達から絶大な人気を博し、当時のキャッチコピーは「ジョイスティックを超えた新兵器」「点とり虫の、どこが悪い。」など、富、名声、権力をも手に入れた。
同じ年にMSX対応版も発売され購入してから涙したチビっ子達も少なからず存在してしまう。
翌年以降、競合他社から、16・24・32連射などより高度な連射機能を搭載してたハドソンの「ジョイカードMk-II」・「ホリ電機のホリコマンダー」などのコントローラ・ジョイスティックが発売された。また、ゲームによっては操作の難しいケースもあったが、コチラに人気をさらわれ、一年という短い期間で、その輝かしい栄光も人々の記憶から消え去っていってしまう・・・
しかし伝説は語られ、世界に散らばる数少ないレトロゲームユーザーの間で、その存在は息を潜め、闇を照らし微かな光で輝き続け、時代は「令和」となり世界最大動画サイトyoutubeにて再び脚光を浴び「ファイティングスティック業界に革命」を、起こせるのか!?という個人的な勝手な想いで、壮大かつスペクタクルにジョイボールでSFCのStreet Fighter2を検証プレイしました
昔からの夢が叶ってよかったです。
In the summer of 1985, Japan was said to be the "country where God lives" in the midst of the high-growth period, and it was equipped with the world's first rapid-fire function mode (15-shot) and made its name known to the world.
Riding on the boom of rapid fire by Master Takahashi at that time, it gained immense popularity from the little ones, and the catch phrase at that time was "a new weapon beyond the joystick" and "what's wrong with the spotting insect", wealth and fame. , Also gained power.
In the same year, the MSX compatible version was released, and there are quite a few little children who cried after purchasing it.
From the following year, competitors released controller joysticks such as Hudson's "Joycard Mk-II" and "Hori Electric's Hori Commander" equipped with more advanced continuous shooting functions such as 16/24/32 continuous shooting. .. Also, depending on the game, there were cases where it was difficult to operate, but it became popular here, and in a short period of one year, its glorious glory disappeared from people's memory ...
However, the legend is told, and among the few retro game users scattered around the world, its existence holds its breath, illuminates the darkness and continues to shine with a faint light, the era became "Reiwa" and it is in the limelight again on the world's largest video site youtube. Can you make a "revolution in the fighting stick industry"? With a personal selfish feeling, I played SFC's Street Fighter 2 with a joyball in a spectacular and spectacular manner.
I'm glad that my old dream came true.
I played Street Fighter 2 of SFC with joyball
I'm glad my old dream came true
★動画の全体はコチラから↓
https://youtu.be/3NyoUaYmB1Q
「Detarame Japanese ch.」の俺はKATANAです
★チャンネルスケジュール
・月~金の平日は大体ゲーム動画でアップの時間は18時~0時位まで(未定)
・DIY動画「あきらんち」毎週日曜日 朝8時UP
・ライブ配信の時間は特に決まっていません
色々不定期ですがチャンネル登録で応援よろしくお願いします!!
チャンネルスポンサー・スパチャの応援いつもありがとうございます
今後の配信環境や機材等をよりレベルの高いモノにできますので、ご協力よろしくお願いします。
★チャンネルメンバー登録
https://www.youtube.com/channel/UCtJeI0_0a2nUB9SHnbDLn7w/join
★スローモーション動画集/Slow motion movie collection
https://www.youtube.com/playlist?list=PLyFGe5mHHiQNqL0j8dAv6d4oAmY7bRNZZ
★再生リストに動画をシリーズとして観やすくまとめてあります
https://www.youtube.com/channel/UCtJeI0_0a2nUB9SHnbDLn7w/playlists?view=1&flow=grid&view_as=subscriber
★欲しい物リスト・あったら便利な物(Crowdfunding)
https://www.amazon.co.jp/gp/registry/wishlist/23EAJS76IJ4YB/ref=nav_wishlist_lists_1
★ツイッター・twitter(youtubeで発言出来ない事専用)
https://twitter.com/DETARAME_JAPAN
★PS4コミュニティー
「大日本DETARAME帝國」に参加される方はご自由に^^
☆使用デバイス☆
☆レトフリ
https://amzn.to/3hlidFf
☆メガドライブ メガドライブメガネ
https://amzn.to/3ivMq4V
☆【PUBG JAPAN SERIES 2018推奨ギア】
LOGICOOL ゲーミングキvーボード G105
https://amzn.to/34wqmjw
☆リアルアーケードPro.V3 SA(PS3/PC)
https://amzn.to/2O20czD
☆キャプチャーボード
TreasLin USB3.0 HDMI ビデオキャプチャーボード
https://amzn.to/32tMfyb
☆PS4使用マイク
CLASSIC PRO クラシックプロ USB接続スタジオコンデンサーマイク CMU1
https://amzn.to/2ZPO8rf
☆ソニー SONY コンデンサーマイク ステレオ/ICレコーダー・ビジネス用 ECM-CS3
https://amzn.to/2HazKPV
☆マイクスタンド 卓上 コンデンサー グースネック マイクアーム ポップブロッカー ポップガード ショックマウント
https://amzn.to/3b7q4lz
☆卓上型マイクスタンド
https://amzn.to/34sqxN3
※amazonのリンクはアソシエイトリンクを使用しております
★最後まで読んで頂きありがとうございました★
#スト2検証動画 #スクリューパイルドライバー #Зангиев
power the grid game 在 detarame japanese.ch. Youtube 的最佳解答
◆今日の遊び方◆
仙薬集めながらサムライ~仁王の道で気軽にボスとか(レベル500位)
・武器は弱いの装備、防具は強いの装備で遊び半分色々練習中(Low attack power Armor is high)
・同じ様な遊び方をしていただければ「まれびとさん参加OK」(1173)
・DLCは未プレイ
So that you can fight a lot in the boss battle
◆おしらせ◆
仁王2ベータ版一緒にやる人募集中
・仁王経験者(スキルはソコソコでOK)
・VCで動画、配信に声が入っても良い方
・動画作れる方、配信してる方(ゲーム攻略、参考、考察系)
・マナー重視で優しい人で言葉選びが出来る方(いろいろ察しが早い方)
詳しくはコチラから
★ツイッター・twitter(鍵アカウント無しの方)
https://twitter.com/DETARAME_JAPAN
★PS4コミュニティー
「大日本DETARAME帝國」コチラでもOK
★チャンネル登録(メンバーシップ募集中)
https://www.youtube.com/channel/UCtJeI0_0a2nUB9SHnbDLn7w/join
「Detarame Japanese channelの俺はKATANA」です。
動画は世界の伝統文化から千葉県の音楽、芸術、食レポ、DIY、旅行、日常のブログ的な動画もあります。
コツコツ1人でやっています。
1つのゲーム特化型ではありません。
いろんなゲームを楽しみながらゲームを通して「私自身」という人間も見ていただけたらと思っています。
このチャンネルを大きくするのは見てくれているそこの皆様です!
ライブ配信と動画は不定期ですのでチャンネル登録よろしくお願いします!
ご協力よろしくお願いします!
著作権等の問題でゲームが続けれない場合がありますので動画の続編が無い場合察して下さい。
★使用デバイス
・メガネ
https://amzn.to/2PW2RgJ
・聞くと感動するヘッドホン(配信時使用)
https://amzn.to/2Ij6uXT
・DJが上達するヘッドホン(DJ時使用)
https://amzn.to/30hd7oA
・安くてとりあえずでもいいってモニター(サブモニター、PS4で使用)
https://amzn.to/2IiHK1L
・【PUBG JAPAN SERIES 2018推奨ギア】
ゲーミングキーボード(PC GAMEのみ使用)
https://amzn.to/34wqmjw
・マウス(MMO、RPG用)
https://amzn.to/2HVgc2q
・アケコンPro.V3 SA(PS3/PC/)
https://amzn.to/2O20czD
・キャプチャーボード
https://amzn.to/32tMfyb
・PC配信使用マイク
https://amzn.to/2HazKPV
・PS4使用マイク
https://amzn.to/2ZPO8rf
・卓上型マイクスタンド
https://amzn.to/34sqxN3
・美容と健康にオススメゲーミングおやつ
https://amzn.to/30wFhHd
※amazonのリンクはアソシエイトリンクを使用しております。
★欲しい物リスト・あったら便利な物(Crowdfunding)
https://www.amazon.co.jp/gp/registry/wishlist/23EAJS76IJ4YB/ref=nav_wishlist_lists_1
★再生リストに動画をまとめてあります(SNSで共有するのはご自由に)
https://www.youtube.com/channel/UCtJeI0_0a2nUB9SHnbDLn7w/playlists?view=1&flow=grid&view_as=subscriber
趣味/hobby:DJ(現在は主な活動はしていないがお宅DJをたしなむ程度)
DNB、JUKE、Trance、techno、House
To indie game companies
If you can make a video of the game, make it
Message waiting
チャンネルスポンサー・スパチャの応援いつもありがとうございます
今後の配信環境や機材等をよりレベルの高いモノにできますので、ご協力よろしくお願いします。
※注意とお願い
https://www.youtube.com/watch?v=Hdk4f0lZWoE
・阿呆なのでビックリしないで下さい
・阿呆なのでゲームのネタバレの範囲は先に聞いて下さい
・阿呆なので誹謗中傷罵倒下ネタ売名宣伝行為はスパチャならOK
・阿呆なのでアドバイスは有り難いですがアレコレ指示はほどほどに
・阿呆なので個人情報や個人を特定する事、名前、住所等の精査はやめてね
・阿呆なのでお互い知っていれば問題ないですが他の配信者様の名前は出さないで下さい
・コメントでの会話で問題が起きた場合は外部でお願いします
もし守れない方が来てもスルーして頂くか、きっと嫌な事があったんでしょうから
あたたかく迎えてあげてください。
#仁王生放送 #niohLIVE #仁王2ベータ版一緒にやる人募集
power the grid game 在 Pixel Start Youtube 的精選貼文
history of power rangers
Mighty Morphin Power Rangers 1994
Mighty Morphin Power Rangers: The Fighting Edition 1995
Mighty Morphin Power Rangers The Movie 1995
Power Rangers Zeo vs The Machine Empire 1996
Power Rangers Zeo: Battle Racers 1996
Power Rangers Lightspeed Rescue 2000
Power Rangers Time Force 2001
Power Rangers Wild Force 2002
Power Rangers Ninja Storm 2003
Power Rangers Dino Thunder 2004
Power Rangers SPD 2005
Power Rangers: Super Legends 2007
Power Rangers Samurai 2011
Power Rangers Samurai SMASH! 2011
Power Rangers Samurai Steel 2011
Power Rangers Super Samurai 2012
Power Rangers Dash 2013
Power Rangers Megaforce 2013
Power Rangers Super Megaforce: Legacy 2014
Power Rangers Super Megaforce Super Strike! 2014
Power Rangers Super Megaforce 2014
Power Rangers Dino Charge Rumble 2015
Mighty Morphin Power Rangers Mega Battle 2017
Power Rangers Legacy Wars 2017
Power Rangers: All Stars 2017
Power Rangers Battle of the Grid
マイティ・モーフィン・パワーレンジャー
マイティ・モーフィン・パワーレンジャー The Fighting Edition
マイティ・モーフィン・パワーレンジャー ムービーを
マイティ・モーフィン・パワーレンジャー ムービーを
パワーレンジャー・ジオ Battle Racers
パワーレンジャー・ライトスピード・レスキュー
パワーレンジャー・タイムフォース
パワーレンジャー・ワイルドフォース
パワーレンジャー・ニンジャストーム
パワーレンジャー・ダイノサンダー
パワーレンジャー・S.P.D.
Power Rangers: Super Legends
パワーレンジャー・サムライ
パワーレンジャー SMASH!
パワーレンジャー SAMURAI
パワーレンジャー・スーパーサムライ
パワーレンジャーダッシュ
パワーレンジャー・メガフォース
パワーレンジャー・スーパーメガフォースLegacy
パワーレンジャー・スーパーメガフォーSuper Strike!
パワーレンジャー・スーパーメガフォース
パワーレンジャー:ダイノチャージ・ランブル
マイティ・モーフィン・パワーレンジャー Mega Battle
パワーレンジャー: レガシー ウォーズ
パワーレンジャー オールスター
パワーレンジャー:グリッドのための戦い
power the grid game 在 A Ludoteca - POWER THE GRID - Cláudio Augusto ... 的必吃
POWER THE GRID - Cláudio Augusto A power grid simulator game where the player is tasked with operating and developing a power grid towards the goal of... ... <看更多>
power the grid game 在 Power The Grid - (Energy Management Game) - YouTube 的必吃
Power The Grid on GameJolt: https://gamejolt.com/games/powerthegrid2/286451Power the Grid is a strategy game where you manage the electric ... ... <看更多>